Week #11


For Week #11 I was tasked with recreating a squirrel game in which  you play as a smaller squirrel that is forced to consume smaller squirrels, whilst avoiding larger squirrels that damage it. As the player eats smaller squirrels it gets bigger until eventually a large enough size triggers a victory. To start with I simulated the basic concepts with shapes. A red dot for the player and white squares for the enemies. The user can move around the player with the arrow keys and eat smaller squares. I will now need to increase the size of the arena for all the enemies, and keep the camera centered on the player. Limits for the arena have been set along with the camera now being centered on the player. It has taken some time tweaking the size variables and amount of squirrels to make sure the game is beatable with a reasonable difficulty. I will continue to play though the game and if the difficulty is unreasonable or impossible, I may need to adjust how squirrel sizes are determined.  For now, I need to add a criteria for game completion, some kind of graphical quality, and larger enemies to damage the player.A funny bug occurred in which upon contact with a large enemy the player will be flung to the border and take constant damage. The issue was in the fact that there was no timer after the damage. I will be implementing an invincibility timer that will hopefully fix this. Victory and game over states have been implemented, all that's left is to add some style.Welcome to Spider Quest, the future of Spider based gaming. Have fun exploring a dilapidated room as you defend it from swarms of foul flies. As you progress through the size hierarchy, victory is just on the horizon.  

P.S.

Also full screen is now supported. It causes some ugly screen tearing if the player travels to the edge, but I also don't really want to stretch out the image anymore and I can't really find anything else that fits the vibe. I may mess around with some options to fix that.

Here is the final version:https://editor.p5js.org/SunyCoder444/sketches/LV8WZwnbS

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